Syndicating the Second Life blogosphere

January 07, 2009

BlogHUD

First attempt at surfing


Needless to say, it was something else to do, so I thought I'd take a look. Goes to show how the grid is still keeping me hooked! Although the same can't be said for my surfing skills... XD

posted by Jaymes Kjeller on PrimWorks using a blogHUD
blogHUD map and teleport permalink

January 07, 2009 10:33 AM

Vint Falken

Shoshana Epsilon, Queen of In-World Lighting, portrayed

Whilst showing off her latest amazing “raw” (non-post processed, that is) snapshot from Second Life, Shoshana also promises us a write-up of in-world lighting tutorials for Second Life photography. Let us all poke her a lot, so she doesn’t forget! ;)

But the nature of Second Life photography is that - even with a top-notch graphics card and well thought off lighting - some things will always be ‘fail’. Take a look for instance at the ear being more ‘reflective of light’ than the metal earring, the breasts that are strangely squared and a full bright necklace/lack of pearl necklace. So I asked for permissions to “brush up” Shoshana’s raw “low-key”* file and see what I could make of it. Those permissions were granted:

Portrait of Sho, Leading Lady of In-World Lighting

Most of the image was tweaked, to much small alterations to mention, but a few very personal ideas on this & tips I wish to share:

  1. Start of with duplicating your layer, and put it to ’screen’ as layer style. Then merge & start manually darkening the appropriate areas again using “burn”.
  2. Portrait photographs are often shot with a prime at small aperture. This makes that not all parts of the body will be as sharp. Usually, the part of the photograph most in focus is one of the eyes (side portrait) or both eyes (front portrait). (I blurred out the hands a lower waist a bit to much here, but this was mainly to camouflage the bad job Second Life does at rendering & lighting hands.)
  3. To get the blue black & whitish feeling, don’t use “desaturate”. It would kill to much of the different colour tones. Rather on your final edit of the colour file, activate the red channel only, and copy paste this to a new document. Copy paste it back into your working file, and use that as black & white layer. Colourize at will - using layer overlays, photo filter, … - but make sure a little tiny bit (about 5%) of the original colour edit shines through still, so I doesn’t become to monotone in colour.
  4. Don’t use Sepia colours. Whilst it _may_ have some charms left on printed paper, on LCD screen, Sepia is the suxxors.

Shoshana Epsilon - Original Edit vs. Desaturate vs. Red Channel* Low-key lighting is a style of lighting for photography, film or television. It attempts to create a chiaroscuro effect. In traditional photographic lighting, three-point lighting uses a key light, a fill light, and a back light for even illumination. Low-key lighting requires only one key light, optionally controlled with a fill light or a simple reflector. Low key light accentuates the contours of an object by throwing areas into shade while a fill light or reflector may illuminate the shadow areas to control contrast. The relative strength of key-to-fill, known as the lighting ratio, can be measured using [...]

by Vint Falken at January 07, 2009 09:58 AM

Second Stindberg

Connection problems

My DSL broke down and can't be fixed before next Monday. I only have ISDN right now. Availability will be sporadic.

by Peter Stindberg (Peter.Stindberg@gmail.com) at January 07, 2009 09:51 AM

Seven Ultra Lounge

What Happens at Seven (Gets Blogged)

Celebrity Sighting!

Ben Stiller and Owen Wilson from Zoolander stopped by Seven for a fashionable appearance. (I swear to God this is no joke)

*prays the DJ doesn’t play “Relax” from Frankie Goes To Hollywood*

Zoolander Vyper and Hansel Popstar


by Jesika at January 07, 2009 09:09 AM

New World Notes

New World Notes em Português: Quanto da sociedade do Second Life é politicamente intolerante?

Zoe Connolly é uma bem conhecida e popular membro da sociedade do Second Life, uma precursora líder da comunidade mundial de aviadores. Recentemente, porém, ela publicou uma confissão chocante no seu blogue, para a qual teve de se encher de...

by Tonjampae Amat at January 07, 2009 08:53 AM

GREENE Concept

peterstindberg


My DSL broke down and can’t be fixed before next Monday. I only have ISDN right now. Availability will be sporadic.

Posted in Company      

by Peter Stindberg at January 07, 2009 08:51 AM

BlogHUD

Metal and Fishing!


We're here at my new plot in Stinkhorn, enjoying a quick 7seas tournament. We've got metal, free beers, and rolling clouds everywhere. Sweet! B

posted by Beak Delebat on Stinkhorn using a blogHUD
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January 07, 2009 08:39 AM

iheartsl community blog

cachetseven21s4


Das “Seven dress” von “Cachet” ist eins der besonders gut sitzenden engen Kleider, die man in SL bekommen kann.

Das Sculptie-Oberteil macht nach dem Anpassen zwar fast eine Katie Price-Oberweite :-)), aber zusammen mit dem JLo-Po ist das Kleid ungeheuer sexy.

Die knallroten Ohrringe, ebenfalls von “Cachet” (designed von Valena Glushenko), wirken besonders gut mit einer blonden Frisur (”Poynter” von “Armidi”). Die schwarzroten Classic Pumps von “Shiny Things” runden das Ganze perfekt ab.

Taxi: http://slurl.com/secondlife/Glam%20World/186/172/22

My blog: http://momola.wordpress.com

      

by momola at January 07, 2009 08:13 AM

BlogHUD

Lighting up my life


I wasn't too happy with how the effects of full bright clashed with shiny objects. I wanted the top part of my lamp to be very shiny except where the glass was located. For that part, I wanted it to be full bright, glowing, and emitting light. With regular 3D games, an object can have several textures assigned to take care of reflection, bump mapping, shiny parts, glowing parts, transparency, and more. In Second Life, transparency voids shiny effects and shiny kills full-bright. To get around this, I had to create an extra prim for a total of 4 prims in my street lights. Perhaps tomorrow I'll get around to the actual texturing.

posted by Dedric Mauriac on Woodbridge using a blogHUD
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January 07, 2009 08:09 AM

New World Notes

NOAA Imports Google Earth Data Onto Scale Model Of Earth In Second Life

The US government's National Oceanic and Atmospheric Administration created a Second Life presence back in 2006, but what have they been doing lately? Well, how about taking real time data from Google Earth via a customized importer, and layering that...

by SLHamlet at January 07, 2009 07:14 AM

Losing Land? Lindens Say Negative And Disabled Island Stat Is Misleading

Is the world rapidly shrinking, or just changing its shape? Over the last few months, in the wake of the Openspace pricing rebellion, the "Islands Added" chart on Second Life's official economic stats page (reg. req.) has been running in...

by SLHamlet at January 07, 2009 06:36 AM

Prokofy Neva

Anonymous, Unaccountable Avatars

An interesting debate cropped up today, but in a maddening way, spanned Facebook, various blogs, and of course the inevitable Plurks and Twitters and inworld IMs so you can't see it all properly. What it boils down to is this:

o Harper Beresford launched a blast on her blog against unnamed charities that she felt were duplicitous and stealing money in SL, but without naming names, so who the hell knows what she is talking about. It was one of those classic provincial, narrow-minded, insinuating catty posts that you see emanating from the Plurkers, and it made no sense unless you were, oh, Dale Innis or something.

o Alanagh Recreant, who runs a social entrepreneurship for charity in South Africa, and is reputable as far as we all know, somehow felt the "shoe fits" after she read Harper's screed, or felt that she had to reply to this barrage from Harper, and put up a long self-justifying post, that only dug her in deep on some points, because she is still open to criticism for a) not sufficiently linking her avatar given her money-taking functions and b) demanding that Linden Lab or "America" or "The North" somehow credential her African charity, help it fund-raise, and certify that it is a Good Thing.

o I took both of them on, especially on Facebook, and said Harper is one to talk, as her avatar isn't anywhere linked with anything. She facetiously, astoundingly, proceeded to claim that her avatar had accountability becaues once there was this article mentioning her in a) an obscure Italian magazine and b) Mitch Wagner's column for the computer industry publication Information Week. I blasted that to bits, as someone who knows what it *really* means to have RL and SL names linked.

o I told Alanagh that she has to expect to adapt to real-life regulations ultimately because we can't have Extropian silly notions about global governance structures being built out of handfuls of arrogant and anonymous avatars online and mediated by private software firms in San Francisco.

o Then a kid named Dave who graduated from college recently cockily claimed that online communities and the gut sense of the gruop online of what they can trust does trump real life, and that I'm evil for not giving innovative ideas a chance and wishing to regulate them before they got going.

o Sigh. Whereupon I told him that real life already regulates virtuality, without me saying or doing a thing -- can you spell VAT, casinos, ageplay, banks? 

o Then some anonymous avatar with 3 alts threatened to sue me in Australia -- ROLF -- because I committed the avatar sin of the year: I said I simply don't believe Eshi Osharawa's story completely. If you'd like to get my entire chapter and verse on this, IM me. Harper was the one who flogged her cause to get a green card; Hamlet joined in; all the FIC were pumping it big time. I remained uninvolved...because I was unconvinced -- and remain so. I don't care if this brings me a big SHUN as an unbeliever -- it has to be said. And it's a good example of how causes promoted by little cliques aren't believable on their own.

Sorry, but here's what it's about: I will claw and fight to the death, and be as rude as I need to be about opposing any attempts to arrogate a handful of anonymous avatars to some global power seat online that gets to decide what is valid and what isn't -- the Wikipedification of all life! Over my dead body. It's just that simple. And I represent not some "old media" or "old way of thinking" but in fact the new, but in fact the actual progressive and innovactive, because I don't wish to have us all thrown back into the Dark Ages, where tribes and roving bands decide who lives and who dies, or where lords and ladies of the castle decide what is valid, and where "our votes don't count, but our count votes".

To Rory Serpentine, in response to [...]

by Prokofy Neva at January 07, 2009 06:30 AM

iheartsl community blog

momola


Seht hier von “Bijou” das Kleid “Soul seduction”.

Im Paket ist noch ein Pelzkragen, den ich auf dem Foto nicht trage. Das Shirt ist tattoofreundlich in zwei Layern dabei, das Undershirt (gold) kann weggelassen werden, dann bietet das Kleid eine ganz besondere Optik :-)).

Die Frisur ist von “Little Heaven”- Rabi, die Schuhe sind von “Enkythings” - Chinhae.

Bijou:  http://slurl.com/secondlife/Bijouaholic/156/138/58

My blog: http://momola.wordpress.com

      

by momola at January 07, 2009 06:29 AM

Noir 6 - Current


There are five releases in the upcoming Nardcotix Noir line that are available in world NOW!

Noir3 - CurrentNoir4 - CurrentNoir5 - Current
Noir10 - CurrentNoir 6 - Current

 

For more information:  http://einsteinpcn.wordpress.com/2009/01/06/limited-outfits-available-in-the-noir-line/

Or you can teleport right to Nardcotix:  http://slurl.com/secondlife/Elf%20Fala%20Lands/120/75/1298

      

by AluraMcCann at January 07, 2009 05:58 AM

New World Notes

Wanted: A New Events Writer for New World Notes!

After months of great and vivacious coverage of Second Life's events calendar, I'm sad to announce that Charlanna Beresford is taking an extended break from writing for New World Notes, particularly her indispensable Lanna's List. We're leaving the door open...

by SLHamlet at January 07, 2009 05:35 AM

Prokofy Neva

M, Pay Attention

I sent M Linden a letter -- I've only sent 2-3 of them so far, I think the others have been more open blogs simply addressed to him. One was to answer his initial blog. I think I've always pretty much said the same thing -- pay attention to inworld business, it's where your bread is buttered.

I use to write to Philip Linden all the time. I would get an answer perhaps one out of 20 times, sometimes very unexpectedly. I'll never forget that startling time I fired off an IM, when they messed with the sun prior to putting in that awful Windlight, and said in angry dismay,

"What the hell did you do to the sun? Put it back!"

And *instantly*, via Blackberry, got an answer, "Why, what's wrong with it?"

Scary, eh? Hehe.

It's like that town hall some years ago where I said I didn't believe Governor Linden existed, and suddenly, there she was in the chat, saying "Why do you doubt Me, Prokofy?" Wild!

No, those days are gone. Nowadays, M is like any other marketing puke. He will be very, very cautious to get involved in blogs, written statements, debates, controversies, etc. He is schooled to be always positive and always spinning. He knows just the right time to swoop down, deus ex machina, into Prad's blog, and say just the right thing, and which sims to grace.

So what he did with me -- he didn't answer. And he sent me a bear. ROFL. I asked for a bear just as a kind of check (so often you see Lindens seemingly logging in and getting your notecard inventory, but they never respond). And by doing so, of course, he's dissing me. He's saying two things:

o I'm afraid to answer you, as it is polemical and controversial
o I will not bother to answer you because that would validate you, and I'm definitely not going to make the mistake of my predeccesor and do *that* -- because people like you need to get gone from my service.

Philip used to practice the Linden Method (TM) on me, which was to never answer if he didn't like what I said, or if he felt it was "negative". Perhaps once, in three years, he made an outburst, and accused me of being "negative" (that's what criticism always means to such technolibertarian utopians) -- negative, because I hadn't heard from him in ages and wondered if it was still him really answering his email, as he had gotten so important (during the big SL boom of 2007).

Usually Philip only answered me if he was either really stricken by what I said, mystified or found it compelling as a math problem, or if I said enough positive that he felt flattered. It was a very odd sort of correspondence to be in, because you had to lob the ball in *just right* never knowing what would work.

Like, once, I idly wrote, "Oh! I get it now! On the Internet, nobody knows you're a dog. But on Second Life everybody knows you're a dog." This seemed so profound to me at the time.

And *instantly*, as if he was always hovering just above my avatar's right ear, waiting for me to "get it" about the great essences of SL, he wrote back, "Right. It's the Turing Test".

And then he fell silent...never answering me for about, oh, three months ROFL. That's how it is with these mysterious Lindens.

So here's my letter, FWIW. Others can take it up if they like.

Dear M,

Happy New Year! SL is as fresh and compelling to me today as it was four years ago when I first logged on and started my small business. Thanks for trying to make it better.

I don't get how Second Life works anymore, not that I ever had a really deep knowledge of it years ago, but I could understand how people like Philip Linden or Robin Linden or Daniel Linden went from A to B, even if I didn't agree with it.

I'm told the hippies have left the Lab, and now the marketing people are in charge. Good! I think...

Well, it's like Russia and communism. When they bury that...*thing* that's lying in state in Red Square, I'll believe communism is gone. And in Second Life, [...]

by Prokofy Neva at January 07, 2009 05:13 AM

Linden Lab Corrects Post in LCO Libel Allegation Drama

Linden Lab has fixed the post incorrectly linking to my blog account of Simone's lock-out from Legend City Online.

If you follow the link to Briana Dawson's post which  misstated my post, you will see it has been edited simply -- and without excess explanation -- by Katt Linden as follows:

Last edited by Katt Linden : Yesterday at 08:40 PM. Reason: Title of post linked to is "SL Legend....Locked out of"

Note that LL didn't remove or "sequester" the post as they might have done in yesteryear when the forums were run by amateur Lindens -- residents with a heavy bias toward posters they didn't like -- Lindens who had five minutes before had themselves been residents with ties inworld. Of course, it's always possible that Linden made this rather surgical intervention, atypical of some of their past blunt-axe actions, because they don't mind seeing criticism of opensim worlds.

So, the post remains. The link to my article remains. All this is interesting, and since I filed an abuse report on Briana Dawson under the heading "harassment -- libel" -- it's interesting that such an AR works -- even taking 2 days -- and works with precision, i.e. not removing the entire post, or locking the post -- Katt merely reappears down the line to say "Don't fight in the SL forums" (it may get locked yet -- stay tuned) -- but just fixing one tiny part of the misleading headline, that used to say "Content Stolen".

The Sluniverse.com rabid junkyard dogs, of course, are speaking of me "selling Briana Dawson down the river". Nonsense. I contacted Briana inworld, and had a friendly conversation with her some days ago, explaining to her long before this lawyer's letter was filed on me that she had incorrectly referred to my post, and fanned the hated and allegations springing up everywhere about me. She conceded this in chat as follows:

Conversation December 29, *before* the legal "cease and desist" libel allegation was filed against me:

[8:50]  Briana Dawson: someone just contacted me about a blog on LCO
[8:50]  Briana Dawson: and is now giving me some notecard they say i wil find intersting
[8:51]  Briana Dawson: oh ffs, this is just 1 sided drama
[8:53]  Briana Dawson: no idea why that person contacted me.
[8:53]  Prokofy Neva: yes I've gotten a number of these -- and I stand by the story of Simone. The chat logs simply shed more light on LaLa's dunning of her, and the reneging on the deal. Divas make deals that they seal with air kisses. They break down. Drama ensues. What else is new. But there are larger issues here.
[9:01]  Prokofy Neva: And  I do want to point out that YOU are the one, on e the forums, posting a link to my blog, and headlining it with a headline I didn't use, which is "Content Stolen". I said "Content Creator Locked Out" -- and that puts the content at risk. I did not make a claim it was stolen -- but LaLa hrself takes care of that for me by her beligerent posts about refusing to acknowledge DMCA.
[9:02]  Briana Dawson: ok you are right
[9:02]  Briana Dawson: i did dramatize it, and i was wrong for doing that, i really wasnt thinking
[9:04]  Briana Dawson: i sort of let my dislike of Central Grid bleed over into that.
[9:06]  Prokofy Neva: I don't know the story of Central Grid but by hearsay. But as you have headlined a forums thread that has the junkyard dogs now posting everywhere that Prokofy lies and makes false claims and libels lala for stealing things, you *could* come back and say, the issue is *LaLa's own comments about not recognizing DMCA". That's the thing tow orry about. And we will see what happens in the next 24 hours if her ISP acts.
[9:07]  [...]

by Prokofy Neva at January 07, 2009 04:59 AM

Rikomatic

Learning the foundations of b-boying from Ken Swift

Kenswift Tonight I took my first class with legendary b-boy from back-in-the-day Ken Swift, who has started teaching a fundamentals class at PMT Studios on Tuesday nights.  In his early 40s now, Ken is still a phenomenal dancer and ambassador of the art of b-boying.  Check out Ken Swift dancing as a teenager in the 80s and then him in 2008.

So to get to learn from him in a small setting with 16 or so other students is amazing.

In my experience in the hip-hop world, a good dancer does not necessarily make a good teacher. Since b-boying is such a raw, street dance, even amazing b-boys are often really bad at teaching their skills to others.

Luckily, Ken Swift was not one of those b-boys.  He carefully broke down up-rock and basic floor moves, explaining the history of them and the styling required to do them with old skool flavor.  Doing the most basic steps but with high emphasis on style and expression was a really great exercise for me.

The class closed with a circle or cypher, every student going in to do just a few of the basic moves that we learned in class.  It's a great way to solidify what you know and can pull out on the fly.

I'll definitely be back for more.


by rikomatic at January 07, 2009 04:41 AM

BlogHUD

secondlife.com/video - OMG BE BRAVE THINGS ARE CHANGING HERE


Video tutorials! FREE textures! Watermelons! Come, visit, enjoy. ~*~ KEYWORDS: video tutorial tip trick game world 3d online virtual avatar screencast help machinima love sl watermelon learn education knowledge vidtut tutorial teach fun x

posted by Torley Linden on Here using a blogHUD
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January 07, 2009 04:27 AM

iheartsl community blog

Khit


Pet Lovers Unite!

I have had pets in SL ever since I joined. Currently, I have 3 dogs and 1 cat.  Here I am with my “children”– my son Korley (shoulder) and my daughter Mynx  (arm).  Ain’t they precious?  *Not pictured are Lucky (my yellow lab) and Cole (my black lab). Check me out as I pal around with my pets in fashions by Mimikri.    See more...

Da Family

Hair by Booperfunk, Jacket by Magi, Tank by Mimikri, Earrings by SLink, Manicure by Skin Within Pettable Kitty by Wynx's Neverwhere and Chocolate Corgi by A.I.F Pets

The Two Felines: Khitten and Mynx

Hair by Bijou, Dress by Mimikri, Earrings by SLink, Bangle by Tickled Pink, Skin by Skintight

Just Me

Hair by JE Republic, Tank and Skirt by Mimikri, Shoes by Bianca F., Necklace by Juicy, Skin by Skin Tight

Until next time,

Kiss Kiss

      


by Khitten Kurka at January 07, 2009 04:07 AM

Chromotive

'Ornamental Love' - last chance to see it

My SL installation at the Sintetika sim, 'Ornamental Love,' will be dismantled on the evening of Jan. 8th (if my internet connection holds up!).

SLurl -- http://slurl.com/secondlife/Sintetika/21/155/41

Ornamental Love

by Nebulosus Severine / CM Pauluh (noreply@blogger.com) at January 07, 2009 04:01 AM

iheartsl community blog

white Out by you.


I love Rihanna’s style. I’ve already imitated her style once, as seen here, but couldn’t help myself from doing it again. At the last MTV Video Music Awards, she performed with a biker jacket, jeans, hot boots, and sunglasses. Her look was all in black, but I chose to do it all in white.

white Out by you.

To continue reading head on over to Retail Therapy~

      

by tiffergg at January 07, 2009 03:47 AM

Corduroy

Puma Jie




China Man’s Posse.

Originally uploaded by Puma Jie

This is totally making me crack up.

xoxo!
Pu.

      

by corduroyshop at January 07, 2009 03:20 AM

Chromotive

RIP, Great-Uncle Bill

A couple of days ago, my mother told me that my great-uncle Bill (her father's brother) had passed away on New Year's (eve or day, I'm not sure which). He was pretty old (92, I think) and it sounds like he just died of old age. I was not close to him, but I still felt a twinge of sadness...

A couple of summers ago, I spent a few days in Maine, and he was kind enough to let my roommate & me stay overnight in one of the little cottages behind his house. She and I spent some time with him while we were there, just talking and keeping him company. I hadn't seen him since I was a kid, probably. Despite his age, he was very alert; his mind still sharp as a tack.

Hearing of his death made me feel a little nostalgic, so I dug up photos from that vacation; sadly, I don't have any pictures of him.

Cottage at my Great-Uncle Bill's - 1
The cottage we stayed in

Maine Diner
The Maine Diner, where we've eaten several times over the years

Kennebunkport - 12
Statue & flowers in front of a photographer's studio in Kennebunkport

Drakes Island Beach, Maine - 3
Rainbow at Drakes Island Beach

Drakes Island Beach, Maine - 10
Setting sun at Drakes Island

York, Maine - 8
Nubble Lighthouse in York

See the rest of the photoset here.





by Nebulosus Severine / CM Pauluh (noreply@blogger.com) at January 07, 2009 02:53 AM

BlogHUD

Predictions for the year 2009


My new predictions for the year of Twenty O'nine. 1. Web page on a prim (For Real!) 2. In-world Sculpty Editor 3. Megaprims permitted and allowed through normal editor 4. Monthly fee for 3rd party OpenSim's connecting to the main grid 5. Increase in mainland Tier price 6. Mainland sims with monthly stories (not just themes) behind them spinning off mysteries, characters, products, etc. 7. Statistics reporting for private sims 8. More data available to 3rd party applications through web services 9. my.secondlife.com social network 10. Live events through the web as guests without client

posted by Dedric Mauriac on Woodbridge using a blogHUD
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January 07, 2009 01:18 AM

iheartsl community blog

SJ


Might be a daring combination for some minds out there. I always admired the bold souls, those who go one step beyond, cause these are the characters who create trends instead of just following them. Even if they get booed out in the beginning, in the end everyone is copying their style, for example Jamie Oliver (cook), David Letterman (late night talker) or the Little Red Riding Hood.
Do I see rising eyebrows? The little red riding hood was the 1st to look the big bad wolf dead in the eye. Without fear she was walking alone through the woods with a red coat, she had style. Just like one of my favorite SL designers and she is just as cute and adorable too, Kuranosuke Kamachi for =Dela*=. This outfit is mainly a mix and match out of her releases. Read More here>>

      

by serinajane at January 07, 2009 12:54 AM

Vint Falken

Second Life web resources for January 5th 2009 through January 6th 2009

  1. 7Seas Fishing systems activated at Greenies Lawn. | Rezzable - Our green friends tried a lot of special sports since they arrived in the big house: cockroach hunting, slug racing, worm striking, bubble bursting, iceball fighting, sim destroying, paper boat sailing, … and more. But until now,
  2. Avatrian: RMB City to open on Jan 9th - RMB City in Second Life is about to open very soon. It is scheduled to throw its doors wide open to the public on January 9, 2008 at 6 PM (SLT).
  3. Hypergrid, or how to teleport between WORLDS using OpenSim - Zonja Capalini - Hypergrid, a short - but very interesting - explanation & a tutorial and how to do it - cross grid teleports - yourself and even how to enable them. Have fun! (And try not to loose to many virtual bits in the process! ;))
  4. A Second Life Resident No More | VintFalken.com - Exporting an SL photographer’s Second Life

by Vint at January 07, 2009 12:30 AM

Second Life Herald

Rich Grainger - Coating the World in a Warm Blanket of Software

RGF Estates Corporation owns 450 sims - and growing

by Alessandra Narayan

Rich Grainger_001

In this interview, Rich Grainger, CEO of RGF Estates Corporation, says he runs a growing company in the virtual land business, and claims his company is growing at the rate of one new sim per day. An entrepreneur with hopes of becoming a mega-land baron, Mr. Grainger  is willing to reach the top and fight head to head with the big sharks in SL’s estates, but doesn’t plan on issuing an IPO because «RGF doesn’t need one».

Ultimately, Rich Grainger confesses his dream: «Coat the world in a warm blanket of software.» Also, RGF’s CEO explains how his differences with the RGF's prior CEO, Frank Essel, led to a change in command of the corporation.

Alessandra Narayan (AN) – Is it true you said “I’ll make money out of any soul I meet in SL”?
Rich Grainger (RG) - I said I’d sell the souls of all I’ve ever meet to make money, RL or SL.

AN – What's that suppose to mean? That no one can trust you?
RG – I have many who do, more than most. I believe 99% of people like me on my sims. Ask around…

AN – Still, shouldn't there be higher principles or goals rather than money?
RG – Yes, of course, my purpose in life is to coat the world in a warm blanket of software, improve communication, thus increase yield. Example: in Vietnam 1 acre produces 3 bushels of products and in Japan 21. Difference equal to info, crop reports, the more communication, the faster we feed the people, shoe the children.


AN - How many sims do you own now?
RG - 450 approximately.

AN – And you intend to rise that number? And when will it stop?
RG – One per day and I’ll stop when demand stops.

AN – When will you launch an IPO?
RG – No need. Cash positive at the moment. Besides, I have no idea why someone would give away part of a business if capital not needed. So, I don’t intend to launch an IPO and if I did, it would be for something big. Also, I don’t want to be the only large real estate in SL. I think competition will grow all of SL faster and I think SL needs a human anatomy.

AN – Are you thinking of buying smaller corporations?
RG – Yes, but not hostile. Must be unanimous. All agree or no deal.

AN – And did you receive any investment proposal to join you in RGF?
RG - A few from RL and I didn’t reject them, I just don’t have a prospectus or capital need.


by SLHerald at January 07, 2009 12:22 AM

New World Notes

11 Companies In Fortune 100 Maintain Presence In Second Life (Update: And Many In The Global Fortune 100)

Map display of defense contractor Northrop Grumman's Second Life islands (currently inaccessible) While researching a year-end recap post, I was curious to find out how many corporations in the top 100 of Fortune Magazine's famed 500 list still maintain an...

by SLHamlet at January 07, 2009 12:00 AM

January 06, 2009

New World Notes

Wanted: Meaningful SL-to-Web Experience Integration

After a brief trial, I'm giving up on Weblin's SL avatar-to-Web technology. It's cool and fun-- pictured at right, there's the backpacking burro Headburro Antfarm stopping by to say hi on this very site-- but ultimately, a bit too functionally...

by SLHamlet at January 06, 2009 11:36 PM

Metaverse Journal

Anthropology in World of Warcraft

WoW Insider have a very interesting interview with Alex Golub, an Assistant Professor within the Anthropology department at the University of Hawaii. Golub is well underway in research on culture of raiding in World of Warcraft, with the final product expected to be a book in 2010. There’s some discussion on behaviour in raids, gender differences [...]


January 06, 2009 11:35 PM

BlogHUD

OOC and Dark Alley.

Dark Alley, my typical hangout, has made a few rules upgrades, which I am still evaluating the consequences of. anyone who hangs out in DA realizes it's a intersting concept but socially shallow. there is not really a mechanism in place for the vivid depth of character as other sims can have. but it is what it is, other places exist if you want to flesh out an indepth character. DA is esencially a big pick-up room for the force scene. what do you do while you are waiting ? recalling back that we are living a shallow concept, so do we lurk menacingly in the dark corners? really, thats taking a large risk, at least for me. I like to have a bit of interaction, do a bit of evaluation, always good to know what level RP you are dealing with. I have opted out of RP on both people percieved below and above my level. I don't want to waste someones time, just like I don't want mine wasted. for me, DA is an chat room, with benifits. it seems the sims designers did not intend this, from the receint rules, but I think many are in the same mind as I am. yes, it is possible to have a meaningful, or witty, or just a goofy conversation with people. and some people are so poor at the art of conversation, or to shy to speak aloud, that really could use a good example of one.

about voice, I don't think people are going to RP voice. many RP sims have it disabled, just for the reason that it is shared with the whole sim, so if two couples were trying it, it would get confusing and disruptive, they can always private channel voice as well. really, voice is only good for groups in any popular sim. voice was becoming popular in DA, but it's use had all but vanished due to no one clearly understanding the new rules, and fearing being banned. as I read them, voice is still fine, it's more of a ban on rudeness.

So this is a tough one, how to ban rudeness. in a place where rudeness seems to be the average personality. the predators are rude, the victims are rude. and we live in a society where, it seems, people are standing around just waiting to be offended, lawyers at the ready. I, myself, have personally, ignored IMs and chat directed at me, given curt responses, even insulted people, or been generally mean spirited. so I'm not a nice guy here generally. I don't hand out DA maps, I don't make change for the phone, and I don't run to help when someone screams. I did however put time and effort into this blog, which was concieved by me, maybe more for my sanity then someones salvation. even if I did take an extended break from it when I was dealing with another issue.

So do noobs even know they are noobs? anyone who ports in could instantly be able to see well put together avies. I would think that normally this would be a concern, being outclassed so quickly. and I would assume, the shoeless, jean-wearing, bald, no shirt, tatoo covered chest, noobs, got tired of the noob freebie sex areas and decided to move up. when I walk into a new area and get severly outclassed, I am gonna nut up and get my shit together if I want to be there. I have the means and I did the research [see other blogs]. you want to go the free route, it is going to take you a fair bit of time, but it is possible, I have seen it done well. I don't have the time or the links, so don't even ask.

So what next? do the noobs even care? the sim implys, free hot sex, any hottie you grab, they have no choice so what the fuck does it matter what you look like? I am sure they find out quickly the quality avies are not so helpless, or responsive. ask any girl who hangs out about how many times she is approched by bold noobish guys, no RP, no effort, just a lazy proposition for sex. this is obviously not how the themed sim was designed. so what the hell do they do now that they are rejected.? usually proposition every girl down the line before they start banging other noobs here. or they can up their game and try to move up an RP [...]

January 06, 2009 11:33 PM

New World Notes

Hamlet Au Now In Rezzable's OpenSim, Too: Come Join Me?

I'm bald and dressed like Jean-Luc Picard, but that's indeed Hamlet Au outside Second Life for the first time, in the OpenSimulator metaverse. In the OpenSim Alpha grid of NWN partner Rezzable, to be exact. I'm here in the Alpha...

by SLHamlet at January 06, 2009 11:24 PM

Osprey Therian

The high winds blew my electrizity away today for a few hours. Came back on at 10:25.

by Osprey (noreply@blogger.com) at January 06, 2009 11:20 PM

New World Notes

Mirrorlabs: Flash-based Skin Creator For Fashionistas

Veteran fashionista Celebrity Trollop of Second Style is extra excited over Mirrorlabs, a Flash application created by Delaney Whippet that lets you create custom Second Life skins on the web, which you can then import into SL. The program uses...

by SLHamlet at January 06, 2009 11:18 PM

Mixed Realities

The importance and dangers of virtual roads

(Flickr picture Fleep Tuque, Creative Commons License)

This post may seem a bit weird. It is a tale about virtual roads, the challenges, opportunities but also the dangers they represent.

Why are there roads in virtual worlds such as Second Life, where one can perfectly teleport from one place to another? Is it just because people want to imitate what they already know in real life - which also could explain why virtual houses often have roofs, kitchens and bathrooms?

But very recently I found out something new about virtual roads: they have a civilizing influence. Fleep Tuque, the avatar who founded the Chilbo community in Second Life, explained me why. But first things first, what is that Chilbo community again?

On the Chilbo site the community is described as follows:

Chilbo is a community of artists, architects, educators, musicians, parents, hobbyists, students, and people from around the world who share a common vision that our interactions and experiences in virtual worlds can have a positive impact on our real world and our real lives. The Chilbo sim in Second Life is the cultural center of our community, but neither physical nor virtual location limits our ability to collaborate and share resources with one another.

Tuque wants the community to be on mainland, not on some private island. Mainland suffers from ad farms (Linden Lab tries to root this problem out now), griefers, ugly and empty malls, barriers, red lines which make it impossible to navigate rivers or to stroll around, land parcels owned by avatars who never show up etc. But at the same time, mainland is a place where one meets people, where one has to collaborate with people just because they happen to live next to you. This is the rightly famous element of serendipity.

Tuque and the other avatars who develop Chilbo do exactly that: they try to connect to people, to live and collaborate with them. It is an experiment in city development.

Through Chilbo runs the Route 10 Road. Walking along that road one meets people, and constructing the road and making it longer means that one has to talk to others, convince them to remove barriers and red lines and open up for serendipitous encounters.

It seems Linden Lab recognizes the profoundly civilizing influence of Route 10, because all of a sudden, the residents of Chilbo saw that the road was paved by Linden Lab! As the Chilbo Road Press reports:

Upon further exploration, resident Tara Yeats discovered that not only had the road in the Chilbo sim been paved with a lovely cobblestone texture, it also seems to end near the borders of the Chilbo community, transitioning to a more traditional two-lane highway/macadam texture near the western edge of the Mangyeong sim.

This idea of roads being important in a virtual setting because of their fundamentally connective nature, made me decide to buy a piece of land, together with avatar Violetta Leshelle, not too far away from Chilbo, but far enough to make it a challenge to connect once again, developing the road infrastructure even further. Let me be honest here and provide full disclosure: the other very important reason was that land prices closer to the community center are way too high.

Anyhow, I like the idea that maybe we can convince avatars to get rid of obstacles and to connect to each other. Almost immediately after buying the land I [...]

by admin at January 06, 2009 11:12 PM

BlogHUD

New girl @ onrez :)


I'm new, I'm shopping and I'm a girl!!! Sitting on the ground feeling lonely, why not stop by and say hi to me???

posted by Zace Moonwall on OnRez using a blogHUD
blogHUD map and teleport permalink

January 06, 2009 10:54 PM

Rikomatic

Second Life inaugural ball at virtual Capitol Hill January 20

Slinauguralball_002

Kei Moana told me about a fun inaugural ball that his folks at the Second Life Capitol Hill are organizing on January 20. So if you were not able to score a ticket to the real life presidential inauguration in DC, you can still celebrate with other blinged-out avatars in a virtual Capitol building.  It sure beats the $150-1,000 ticket price for the real life inaugural balls!

The festivities start at 6pm PST at Capitol Hill (click here to teleport.)


by rikomatic at January 06, 2009 10:47 PM

iheartsl community blog

jador


outlet store bei jador……special prices

jador

Bei Jador findet Ihr jetzt auch einen Outlet Store. Die Sachen kosten da zwischen 125-250 L$. Schaut mal rein :-)

Taxi

      

by nici sewell at January 06, 2009 10:26 PM

Shep Korvin

New Product: Lucky Dip!

Presenting... a new attraction at Lucky Designs - The Lucky Dip!

OK, maybe it's not 100% new ... it's actually a remixed version of the ever-popular Apple Bob game that we usually sell at Halloween. But, frankly, that was *far* too effective a gimmick to only bring out once a year! ;)

Here's the concept: You put a couple of good prizes in the tub (you supply these!), along with a much larger set of less-good "booby prizes"... and players are allowed to take one dip in the tub every X minutes. The player gets a prize every time - but, chances are, they'll get one of the less-good prizes on their first dip, and then have to wait through the "time out" period before they can try again. The effectiveness of the attraction lies in the fact that players tend to hang around until they get the prize they desire (and you should set a reasonably short time-out period to encourage this)... you benefit from the green dot effect, and also from the player's tendancy to wander a short distance and look around your store while they wait for their next turn. Simple, but effective!

The advantage of this new version is, it's not Halloween-specific. In fact, I've made it available in 4 different themes - Traditional, Industrial, Modern, and Vampire. (OK, maybe that last one - a tub of blood - is somewhat halloween-ish, but you get the idea!) You can see the Industrial and Traditional themes in the picture above - you'll have to call at Lucky Designs to see the others. This new version also allows you to set the time-out period between dips (the default is 3 minutes - same as the apple-bobbing original)

The tubs are fully modifiable, so if you don't like my designs, you can easily customize them to your own requirements (I'm anticipating seeing some cute valentine-themed designs in coming weeks!). The decorative signs are detachable, so - if the squeeze is on - the basic attraction weighs in at only 2 prims.

The package includes the lucky dip tub, decorative sign, rules posters, and a collection of half a dozen "booby prizes" to get you started and pad out your prize selection.  (A white elephant, a wooden spoon, a chocolate teapot, a red herring, a rotten apple, and the earthly remains of a previous player...)

Lucky Dip tubs are available in both standard and copyable editions... and we hope they'll bring you a LOT of visitors in 2009!

I want one!


by Shep at January 06, 2009 10:24 PM

Rikomatic

"Raid Gaza!" game: social issue game with unintentionally appropriate banner ad?

Gazagame4
On the website "New Grounds" there's a new Flash game about the Israeli-Palestinian conflict called "Raid Gaza!" Some might question the value of this kind of serious issue game, particularly now when the hospitals and morgues are filling with civilians and combatants from the latest flareup. 

I think "Raid Gaza!!" does succeed in presenting in a vivid way a particular message about the conflict in a way that is qualitatively different than any other form of media.  And it's a well-designed game, involving basic resource allocation, strategy, and animations that all serve the message.

Gazagame3 detail2 I noticed when I played that there was a text ad at the bottomfor another game that seemed probably unintentionally appropriate.  The game is called "Bitefight" with the tag line:

"The struggle between Vampires and Werewolves has rampaged for centuries. It's your destiny to decide this battle!"

The question isn't who is the vampire and who is the werewolf. The question is: what is your destiny?


by rikomatic at January 06, 2009 10:18 PM

iheartsl community blog

SKINWORX by you.


Do you like tattoos? SKINWORX has gorgeous full body tattoos perfect for adding a bit of interest and style to your avatar’s overall look.

SKINWORX by you.
[ SKINWORX - Ornaments of Sin tattoo ]

SKINWORX :: R E A D  M O R E >

      

by Gogo at January 06, 2009 09:45 PM

Prim Perfect

Qwis


After eating far too much over the holidays, it’s time to get up and go hunting for the Treasure Hunt items in the December issue of Prim Perfect magazine.  We’re going to jog around the grid, searching for ELEVEN items contributed by some talented designers and store owners.  I’ll tell you a bit about the featured item, but you have to find it  and write down its prim count.   Instructions on how to find the prim count of an item can be found on page 46 of the magazine or on our Treasure Hunt Information Page.  The one who submits the most correct prim counts will receive this month’s Star Prize - a manor house in Kettle Moraine furnished by Keith Extraordinaire and featured on page 36 of the magazine!

While An Asian Arts is a new store to the Treasure Hunt, its owner RiverSong Garden is not new to Prim Perfect.  She has been featured on the blog and on Meta Makeover for her work on charity projects including the Halloween sim at Caer Blanco and Better World Island.  RiverSong’s store is in a two-story Japanese style building.  The serene feeling of the architecture is enhanced by the sound of running water and round pools with koi swimming in circles.  Within the rooms of the store are living, dining, and bedroom furniture in a simple Asian style as well as floor coverings and artwork for your walls.

That simple aesthetic carries over to the feature item, the Red Poppy Placesetting.  The deep colors of the lacquered wood don’t show well in pictures, so zoom in close for a look once you find it.  The red poppy design is within the  lacquer on the square plate and round bowl.  Two slick black chopsticks rest in a groove on top of the bowl.  Like many things at An Asian Arts, the set is low in prim and affordable in price.  It’s an excellent place to visit for someone who is  just starting out or closely watching their prim budget.

To participate in the treasure hunt challenge, we ask you to find as many prim counts as you can for each of the magazine’s treasure hunt items.  Email the counts to primperfect@gmail.com along with your avatar name and the completion of the tiebreaker sentence “Prim Perfect is…” in fifteen words or less.  The winner will be the person who is closest to an accurate prim count, and in the event of a tie, the tiebreaker question will be used. Your answers are due by January 20, 2009. Please remember - you don’t necessarily have to find every prim count to win a prize!  Runner-up prizes will also be awarded!

Have fun hunting and keep watching for [...]

by Qwis Greenwood at January 06, 2009 09:24 PM

DJ Doubledown Tandino

iTunes Store goes DRM-free

Apple has announced three significant changes to its iTunes Store at Macworld Expo, but the first is undoubtedly the biggest news: The music and video download service, which features more than 10 million songs, is finally going Digital Rights Management (DRM)-free.

read more digg story

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While Phil hasn't mentioned it in the keynote just yet, it looks like iTunes might be getting a big catalog overhaul, with most major labels finally offering up DRM free tunes. Previously purchased songs are now upgradable for the same old price of $0.30 a song.

read more digg story

by Brad Reason / Doubledown Tandino (DJDoubledown@gmail.com) at January 06, 2009 07:44 PM

Cool Ways of Streaming Video in Second Life - Torley Tutorial



Have you streamed video in Second Life? Aside from the limitations of allowing only Quicktime video or MP4 in QuickTime it is pretty cool. You can get a high quality MP4 version of a YouTube video.

read more | digg story

by Brad Reason / Doubledown Tandino (DJDoubledown@gmail.com) at January 06, 2009 07:26 PM

iheartsl community blog

B is for Bold by Stacie Pryor.


B is for Bold by Stacie Pryor.

I’m so excited to get our alphabet posts rolling with the letter “B”.  I thought it might be a little difficult, but it was actually easier than I thought.  I searched high and low throughout my inventory for some great wardrobe staples, and this is what I found…

Continue reading ‘B is for Bold’ at Fashion Ascension

      

by Stacie Pryor at January 06, 2009 06:55 PM

Prim Perfect

Horse Trough


Exterior

The CarriageWay House at LagNmoor: Exterior

Fans of Rustica (the amazing store owned by Lyyric Fei and Maxwell Graf) will be delighted to learn that  they are releasing the newest in a collection of medieval prefabricated homes called “The Village of LagNMoor“. The homes have been created using the same process and style as Rustica castle (i.e. a plethora of sculpted bits), but, as Maxwell Graf says, “In a more convenient take-home size!”

The first of the cottages was released last autumn (or Fall, if you’re from the US), and was followed at Halloween by the lovely Crooked Cottage (as seen on Meta Makeover), with never a straight line in the place!  Now comes the CarriageWay House, a response to customers who wanted a larger, more livable space for their Second Life home.

The Carriage Way

The CarriageWay House at LagNmoor: The Carriage Way

Notes on the build explain that with its predominant carriageway arch, through which family and guests can escape the weather to dismount and enter into the house from a more protected entryway, this house has been designed to also become a mixed use or multiple occupant dwelling. Combinations of shop/tavern downstairs and private residence upstairs can be achieved with no modification to the structure.

Elements such as the stone fountain with hitching post, stone stable and wishing well are all available to accessorize your dwelling to your tastes.

In addition to the level of texture and shape detail we have come to expect from Rustica, Maxwell has added a number of scripted features into the building that are unique to this structure:

Roof

The CarriageWay House at LagNmoor: Roof

• 400 Prims, 30H x 30D x 40W Footprint, 3 links sections
• Sculpted exterior: Stone walls, roof, doors and windows, archways, fireplaces, detail elements, mouldings
• 2 different sculpted stone fireplaces (with smoke, working grate and chimney)
• Complete finished interior: peaked gable interiors, exposed wooden beam ceilings, trim and archways,
• Opening, wooden casement and arched windows
• Sculpted doors with functioning knobs and sounds
• Period-correct, lockable, retractable, sliding, metal gates on windows and doors (hidden when open, clanging shut with a satisfactory CLANK when activated)
• 2 House controllers: The house controllers are located both at the bottom of the railing out front (the large stone ball) and above the main arch inside the master bedroom suite. Left click them to Adjust window color, transparency and texture (Day or Night) for each floor, lock and unlock metal security gates and change permissions for controller access.

by primperfect at January 06, 2009 06:53 PM

iheartsl community blog

wandasfashion


The golden version of my Yin Yang earrings, shaped like the famous Taji diagram or ‘Tajitu’.As a follow-up to the silver version I added a few days ago..

In-world at:
http://slurl.com/secondlife/Saint%20Trinian/162/229/24

OnRez:

http://shop.onrez.com/item/895570

XstreetSL:

http://xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1118464
Enjoy it!

Wanda

      

by wandasfashion at January 06, 2009 06:41 PM

New World Notes

Reviewing NWN's 2008 Predictions: 5 Out Of 10 Correct!

So exactly a year ago, NWN readers and I gathered together a list of predictions for 2008. From my perspective, we're batting about .500, though some points are up for debate. What We Got Right: - "Significant changes to community...

by SLHamlet at January 06, 2009 06:11 PM

Persistent Traffic Bots Generate 1440 Points A Day?

How many bots are in-world, and how much do they artificially boost a parcel's Traffic numbers? The aggravating mystery continues, but here's another data point: Tabliopa Underwood reports that she's been covertly watching a landowner experimenting with a tent of...

by SLHamlet at January 06, 2009 06:00 PM

Rikomatic

New study on Islam and virtual worlds releasing findings on January 29 in NYC

islamonline_haj3

Speaking of Islam and virtual worlds, it looks like Joshua Fouts and Rita King of Dancing Ink Productions will be unveiling the findings of their study on "Understanding Islam through Virtual Worlds" on January 29 in New York City, and then again in Second Life on January 30.  Here's the info on the NYC event:

Carnegie Council Senior Fellows Joshua S. Fouts and Rita J. King will present findings from their Understanding Islam through Virtual Worlds project. After a year of exploring digital Islamic communities, Fouts and King conclude that engaging with people in virtual worlds who self-identify as Muslim can be part of a broader public diplomacy strategy to foster inclusive perspectives on religion, society, and coexistence. Virtual platforms, while they involve real people, do not involve physical contact, making them a useful medium to explore productive responses to conflict without the threat of violence or intimidation.

The event will take place at the Carnegie Council for Ethics in International Affairs from 6-7:30pm. More info and RSVP at this link.

In related news, on Monday, January 12, Dancing Ink Productions will host a live Second Life event featuring James Glassman, US Undersecretary of State for Public Diplomacy and Public Affairs, in conversation with a group of Egyptian political bloggers who covered the 2008 US presidential campaign. At the American University in Cairo’s Virtual Newsroom. Click here for more info.


by rikomatic at January 06, 2009 04:19 PM

Prokofy Neva

Joshua Nightshade Lies: Revisiting CopyBot

I've long had to battle the odious little creep Joshua Nightshade -- I have my basic set of rebuttals here. But for the public record, let me go over this latest piece of shit from the puny little asshole. Two years since the CopyBot disaster, the issue remains more live than ever; CopyBot in fact is still used inworld. 

"Lo inadvertently just found this for me, when I had been searching for it earlier.

Second Life Herald: Fleeced [CORRECTED]

In that SL Herald piece, Prok adamantly claimed that the Electric Sheep Company was responsible for the creation of Copybot on behalf of a RL client. Despite being corrected in the comments of that entry (you can read them), Prokofy still continued to assert it was true and the ESC were lying.

The ESC took the time to respond to it here:

The Daily Graze » Blog Archive » Software Theater

and eventually Urizenus edited Prok's article with the disclaimer you see at the top, leading to war. Prok still never retracted it herself, still maintains it was true, still maintains she wasn't wrong. Even in the ESC's blog entry Prokofy is unrepentant, insulting the ESC and calling them liars.

That's Prokofy. That's how she operates. Frankly I wish someone would sue her into oblivion, finally."

FALSE, all of it.

Urizenus did not edit this piece. I was the one who immediately responded on the Herald with a full explanation of how the story came about (read the comments), but I couldn't literally make the correction on this piece, because back at the time, my access was blocked. It was Walker Spaight who later added the phrase CORRECTED. And I was happy to correct a *factual error* on one narrow point, and did so immediately: the ESC in fact did not have any client, a garment company, that had commissioned such a thing as Copybot.  Far from being "unrepentant," I simply wrote the retraction and published it in the comments right away.

I had written the story originally this in good faith, not making it up, because I had sources telling me this. In fact, it turned out, I had *false information from a source who was paid to lie to me* and corroboration from another source who was going by hearsay, as it turned out. So no, the ESC did NOT have a client that commissioned Copybot; they merely had staff who knew about and played with CopyBot (they went to its debut on November 7). Someone did, however.

That someone was Eddie Stryker/John Hurliman, head of Libsl, who *did* have a client -- of course, he like other LibSL grieftards, saw nothing wrong with hawking opensource by day and demanding everything be ripped and open, but working proprietary code by night for paying clients, using that same opensource, so that the code then got closed. That's the OS hypocrisy for you.

Those facts aren't hidden; Eddie states this openly on his blog in December 2006. And it wasn't a garment company, but a rock band; they needed him to make bots that could be cloned and set up shards. Their outfits, props, attachments, etc. all had to be identical. So evidently, in pursuing the goal of making SL into a sharded multi-sim identical experience, Eddie hit on Copy-Bot, and began to pass it around, have fun with it, c